pub(crate) struct Imap {
pub(crate) idle_interrupt_receiver: Receiver<()>,
addr: String,
lp: Vec<ConfiguredServerLoginParam>,
password: String,
proxy_config: Option<ProxyConfig>,
strict_tls: bool,
oauth2: bool,
authentication_failed_once: bool,
pub(crate) connectivity: ConnectivityStore,
conn_last_try: Time,
conn_backoff_ms: u64,
ratelimit: Ratelimit,
}
Fields§
§idle_interrupt_receiver: Receiver<()>
§addr: String
Email address.
lp: Vec<ConfiguredServerLoginParam>
Login parameters.
password: String
Password.
proxy_config: Option<ProxyConfig>
Proxy configuration.
strict_tls: bool
§oauth2: bool
§authentication_failed_once: bool
§connectivity: ConnectivityStore
§conn_last_try: Time
§conn_backoff_ms: u64
§ratelimit: Ratelimit
Rate limit for successful IMAP connections.
This rate limit prevents busy loop in case the server refuses logins or in case connection gets dropped over and over due to IMAP bug, e.g. the server returning invalid response to SELECT command immediately after logging in or returning an error in response to LOGIN command due to internal server error.
Implementations§
source§impl Imap
impl Imap
sourcepub fn new(
lp: Vec<ConfiguredServerLoginParam>,
password: String,
proxy_config: Option<ProxyConfig>,
addr: &str,
strict_tls: bool,
oauth2: bool,
idle_interrupt_receiver: Receiver<()>,
) -> Self
pub fn new( lp: Vec<ConfiguredServerLoginParam>, password: String, proxy_config: Option<ProxyConfig>, addr: &str, strict_tls: bool, oauth2: bool, idle_interrupt_receiver: Receiver<()>, ) -> Self
Creates new disconnected IMAP client using the specific login parameters.
addr
is used to renew token if OAuth2 authentication is used.
sourcepub async fn new_configured(
context: &Context,
idle_interrupt_receiver: Receiver<()>,
) -> Result<Self>
pub async fn new_configured( context: &Context, idle_interrupt_receiver: Receiver<()>, ) -> Result<Self>
Creates new disconnected IMAP client using configured parameters.
sourcepub(crate) async fn connect(
&mut self,
context: &Context,
configuring: bool,
) -> Result<Session>
pub(crate) async fn connect( &mut self, context: &Context, configuring: bool, ) -> Result<Session>
Connects or reconnects if needed.
It is safe to call this function if already connected, actions are performed only as needed.
Calling this function is not enough to perform IMAP operations. Use Imap::prepare
instead if you are going to actually use connection rather than trying connection
parameters.
sourcepub(crate) async fn prepare(&mut self, context: &Context) -> Result<Session>
pub(crate) async fn prepare(&mut self, context: &Context) -> Result<Session>
Prepare for IMAP operation.
Ensure that IMAP client is connected, folders are created and IMAP capabilities are determined.
sourcepub async fn fetch_move_delete(
&mut self,
context: &Context,
session: &mut Session,
watch_folder: &str,
folder_meaning: FolderMeaning,
) -> Result<()>
pub async fn fetch_move_delete( &mut self, context: &Context, session: &mut Session, watch_folder: &str, folder_meaning: FolderMeaning, ) -> Result<()>
FETCH-MOVE-DELETE iteration.
Prefetches headers and downloads new message from the folder, moves messages away from the folder and deletes messages in the folder.
sourcepub(crate) async fn fetch_new_messages(
&mut self,
context: &Context,
session: &mut Session,
folder: &str,
folder_meaning: FolderMeaning,
fetch_existing_msgs: bool,
) -> Result<bool>
pub(crate) async fn fetch_new_messages( &mut self, context: &Context, session: &mut Session, folder: &str, folder_meaning: FolderMeaning, fetch_existing_msgs: bool, ) -> Result<bool>
Fetches new messages.
Returns true if at least one message was fetched.
sourcepub(crate) async fn fetch_existing_msgs(
&mut self,
context: &Context,
session: &mut Session,
) -> Result<()>
pub(crate) async fn fetch_existing_msgs( &mut self, context: &Context, session: &mut Session, ) -> Result<()>
Read the recipients from old emails sent by the user and add them as contacts. This way, we can already offer them some email addresses they can write to.
Then, Fetch the last messages DC_FETCH_EXISTING_MSGS_COUNT emails from the server and show them in the chat list.